Tuesday, April 22, 2008

Bunnys of the world



We've trying to make sure the textures we are sending to the cg program are set up right. They include textures containing data for the bvh tree, the ray origins, the ray directions, and the best hits so far per ray. To test them we map them to bunnies before we send the textures. Some of them seem to work, some seem to pass okay but color the bunny wrong, and some crash program...

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